- Texture and Rendering Engine Compression
- Information technology: TREC
Универсальный русско-английский словарь. Академик.ру. 2011.
Универсальный русско-английский словарь. Академик.ру. 2011.
Comparison of OpenGL and Direct3D — Direct3D and OpenGL are competing application programming interfaces (APIs) which can be used in applications to render 2D and 3D computer graphics, taking advantage of hardware acceleration when available. Modern graphics processing unit (GPUs)… … Wikipedia
TREC — abbr. Text REtrieval Conference (Conference) abbr. Texture and Rendering Engine Compression … United dictionary of abbreviations and acronyms
High dynamic range rendering — A comparison of the standard fixed aperture rendering (left) with the HDR rendering (right) in the video game Half Life 2: Lost Coast In 3D computer graphics, high dynamic range rendering (HDRR or HDR rendering), also known as high dynamic range… … Wikipedia
S3 Texture Compression — (S3TC) (sometimes also called DXTn or DXTC) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. [1] for use in their Savage 3D computer graphics accelerator. The method of… … Wikipedia
Microsoft Direct3D — Direct3D is part of Microsoft s DirectX application programming interface (API). Direct3D is available for Microsoft Windows operating systems (Windows 95 and above), and for other platforms through the open source software Wine. It is the base… … Wikipedia
S3 Savage — Savage was a product line of PC graphics chipsets designed by S3. Graphics Processors avage 3DAt the 1998 E3 Expo S3 introduced the first Savage product, Savage3D. Compared to its ViRGE derived predecessor (Trio3D), Savage3D was a technological… … Wikipedia
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Spatial anti-aliasing — In digital signal processing, spatial anti aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high resolution image at a lower resolution. Anti aliasing is used in digital photography, computer… … Wikipedia
Comparison of Nvidia graphics processing units — For information on AMD (previously ATI) graphics processing units, see Comparison of AMD graphics processing units. This page contains general information about Nvidia s GPUs and videocards based on official Nvidia specifications. Contents 1… … Wikipedia
MPEG-4 — is a method of defining compression of audio and visual (AV) digital data. It was introduced in late 1998 and designated a standard for a group of audio and video coding formats and related technology agreed upon by the ISO/IEC Moving Picture… … Wikipedia
Desktop Window Manager — For the X Window System window manager, see dwm. Desktop Window Manager A component of Microsoft Windows Details Included with Windows Vista Windows Server 2008 Windows 7 Windows Server 2008 R2 … Wikipedia